local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133222286
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 286004
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4645.232
L3_1.y = 121.526
L3_1.z = -4289.758
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 340.711
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 286005
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4646.014
L4_1.y = 121.439
L4_1.z = -4292.838
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 255.085
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 286006
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4647.015
L5_1.y = 120.699
L5_1.z = -4285.823
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 30.34
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 286001
L3_1.gadget_id = 70590036
L4_1 = {}
L4_1.x = -4645.232
L4_1.y = 121.526
L4_1.z = -4289.758
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.711
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 286002
L4_1.gadget_id = 70590036
L5_1 = {}
L5_1.x = -4646.014
L5_1.y = 121.439
L5_1.z = -4292.838
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 255.085
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 286003
L5_1.gadget_id = 70590036
L6_1 = {}
L6_1.x = -4647.015
L6_1.y = 120.699
L6_1.z = -4285.823
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 30.34
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 286004
L5_1 = 286005
L6_1 = 286006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
